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Cyborg: Rigging and Animation Showcase

The model and environment were not made by me. Only the rig and animation were created by me. I used the FK/IK switches for different purposes in the animation, and I made sure to have separate pelvis controls to make adjustments easier while animating. I also created drivers for the simple face changes. I used references when animating to make it easier to find the timing and determine poses faster.

Rig Controllers and UI are created using the Bone Widget and Bone Manager Add-Ons

Rig Controllers and UI are created using the Bone Widget and Bone Manager Add-Ons

Showcasing the Rig, with Face Drivers and FK/IK Switches

Animations with References